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Creature

During quarantine, to keep myself busy, I chose to practice sculpting in Zbrush and texturing. This initially started as a Zbrush sketch that I decided to flesh out. I was focusing on silhouette for sculpt, and for texture, I used this as an opportunity to really play around with the Arnold shader. 
This project was mostly composed of testing things out to see what works.

Responsible for sculpt, texture, lighting.

Created using Zbrush for sculpt and texture, Mari, Maya, and Arnold renderer.

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