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Blue Beetle Previs

I got the opportunity to work as a Lead Asset Artist for the previs of Blue Beetle while working at Day For Nite. While working on this project, I got to spearhead and facilitate the creation of many sets, props, and characters-from modeling to rigging. On a day-to-day basis, this could be taking assets from the client, retopologizing and integrating them into our pipeline, creating assets from concept, texturing, rigging, and problem-solving. Aside from asset creation, it was my job to be the communication line between the supervisor and coordinator, strategize asset management, track asset progress, and assign projects to other artists. This project was a maya pipeline project.

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